

This may seem like a radical change, but the gameplay is remarkably similar to what we'd expect from a Gungeon game. Since we move upward, Exit isn't a top-down twin-stick shooter anymore it's a twin-stick platformer viewed from the side. There are exceptions - there are some open areas between elevator rides - but generally, we have to make do on a small floating island while shooting up through a concrete tunnel and being a walking target. As such, movement and space are constricted to a small portion of the screen. Instead of sprawling levels, we stand on a few select platforms that move upward in an elevator shaft, while enemies constantly spawn around us. Where we used to explore randomly generated dungeons, collect rare weapons and items, and face off against bosses, we are working with more confined space and inventory. Both gameplay and level design have been tweaked, and the game has much more of an arcade vibe while still retaining many of its gameplay staples. It's as enjoyably nonsensical as ever, which should please fans and newcomers alike.Įxit isn't really a continuation. Almost everything is gun- or bullet-themed, from characters to objects to bosses. Expect much of the same characters, enemies, puns and art style that made Enter so charming. Fear not! There is an intricate elevator system to evacuate if we can shoot our way to the surface. Due to the events of the first game and an influx of people entering the Gungeon, things have become somewhat unstable to the point that the whole structure is collapsing. This isn't a true sequel in every respect, but Exit continues the style and story of the original. While we worked hard to enter and explore the Gungeon in search of a powerful ancient weapon last time, we now have to leave as quickly as possible. Since this title was designed with the mobile format in mind, it'll be curious to see how well the game holds up on traditional gaming systems and in comparison to the previous entry. Released exclusively for Apple Arcade last year, Exit the Gungeon is now available for the Nintendo Switch and PC.


That's exactly what the aptly named Exit the Gungeon is all about. You should finish what you started, and once you enter the Gungeon, you have to eventually leave. It was only a matter of time until we'd see another game in the franchise. It's still one of my go-to titles to enjoy in small bursts. Mixing dungeon-crawling, bullet hell, and roguelite elements into a fun and challenging and engaging experience, Enter the Gungeon was probably one of the better indie games in recent memory.
